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Intel Visionary Conference 2013
From One to Two: Understanding Mitosis Through Visual Interpretation with Sean Nash
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10 Keys to Effective Professional Development
140 Characters and Beyond: Learning to Connect with Twitter
A Collection of Perspectives on 21st Century Learning
An Organizational Approach to Web 2.0
Behind the Scenes: How Schools Initiate and Prepare for Learning Space Change
Beyond the Web 2.0 Hype: Focusing on What Really Matters
Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling
Cartography on the Cutting Edge
Collaboration in the Age of Google
Creating Digital Learning Spaces (Workshop)
Creating a Multidimensional Learning Environment: Our Experience (OLI)
Creating Immersive Learning Environments with Mixed Media
Creating Immersive Learning Environments with Mixed Media and Google (GAFE Atlanta)
Creating Immersive Learning Environments with Mixed Media and Google
Creating Immersive Learning Environments with Mixed Media and Google (GAFE NE, SS, IL)
Design Spaces for Learning: Exploring Physical and Virtual Learning Areas with Chris Johnson and Christian Long
Developing Digital Learning Spaces: From Vision to Reality
Developing Guidelines for Social Media
Developing Guidelines for Emerging Technologies
Developing Flexible Spaces for Student Learning
Developing the Design Mind: An Introduction to Design Thinking w/Christian Long and Laura Deisley
Digital Footprints: What Educators Need to Know
Expanding Notions of Digital Learning Spaces
Four: Forty: 140: Four Themes, Forty Ideas, 140 Characters
Habits and Habitats: Rethinking Learning Spaces for the 21st Century
Hitting a Moving Target: Best Practice Teaching and Learning
IDEA EXCHANGE: BYO and One-to-One Panel (moderator)
Implications of Web 2.0: 2010 Update (panel)
Improving Literacy Skills Through Blogging
Launching a Learning Community
Leaders and Learning Spaces (Workshop)
Leadership in the 21st Century: Starting and Sustaining Change
Learning Space page for the ISTE Summit
Learning at the Speed of Technology
Learning at the Speed of Technology (workshop)
Life on the Screen (Workshop)
Life on the Screen (Presentation)
Mini-Summit: Social, Professional and Academic Networking: Ready for School?
Michigan AIA | Renewing the Imagination of Schools and Learning and What's Next? Lessons Learned from the Conference
Moodle: Creating Your Course Presence
Offline and Online: A Context for Libraries in the 21st Century
One Hour PowerPoint: 10 Strategies for Improving Student Presentations
On the Development of Learning Spaces
On the Development of Multidimensional Learning Spaces (ISTE SIG)
Organizing Student and Teacher Learning with RSS
Overcoming Technology Yah Buts
Problem Solving with Design Thinking
Re-Envisioning Learning Spaces
Re-imagining the Spaces in Which We Learn
Renewing the Imagination of Schools and Learning
Revisiting Moodle: Expanding Your Course Presence
Social Media and Student Devices: Developing Guidelines
Standing Room Only - How to Create Unforgettable Presentation Media
Tech Forum Atlanta Panel Discussion: Beyond the Web 2.0 Hype
Tech Forum Midwest Panel Discussion: Beyond the Web 2.0 Hype
Tech Forum SouthWest Panel Discussion: Beyond the Web 2.0 Hype
The Impact of Social Media in Schools: Welcoming and Responding to the Disruption
The Top Ten Technology Tools of Today
Towards a Framework for Visual Literacy Learning
Understanding and Applying Connective Technologies to Teaching and Learning
Understanding the Opportunities and Challenges of Emerging Learning Environments
Understanding and Applying Web 2.0 Technologies to Teaching and Learning (ISTE)
Understanding and Developing Social Media Guidelines for Schools
Understanding the Impacts of Emerging Digital Learning Environments (OLI)
Understanding Google Chrome and Drive
Using Google to Enhance the Social Studies Curriculum
What If The Story Changed? (K12 Online Conference)
What If? (Educon Workshop)
What If? (Presentation)
Why Johnny Can't Read...A Conversation About What It Means to be Literate...Today
Yah But! Meeting the Challenges of Disruptive Technologies
Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling
Everyone has stores. Stories come from a variety of places, from a person's past, from their family and school, and from their imagination. Digital storytelling is the process of capturing those stories, first by writing, and then by including powerful multimedia elements such as voice, video, imagery and music to make the story come alive. In this session, learn how powerful multimedia elements are combined to help students of any age tell their story. Learn the components of effective storytelling and how to integrate a storytelling experience into instruction. See examples of amazing student products and learn how a digital story is created. Leave the session with a set of resources and ideas that will help you use this powerful learning process successfully with your students the very first time.
Flickr Search Tools and Process
Access all files used in my digital storytelling session.
Digital Storytelling Resource Portfolio (Requires Adobe Acrobat 9.0)
Digital Storytelling Resources at Issuu.com
Jakesonline Digital storytelling Resources
Jakesonline Visual Literacy Resources
My Resources on Digital Storytelling
My Resources on Visual Literacy
Jakesonline Flickr resources
Jakesonline Blank Slides
Resources at issuu.com
John Orech Digital Storytelling | Visual Grammar, Transitions, etc.
Digital Storytelling Cookbook | Center for Digital Storytelling
Digital Storytelling 2.0 Resources | Where is digital storytelling headed?
Towards a Framework for Visual Literacy Learning | my sequential rationale for understanding the role of media today
Defining the effective use of technology, within digital storytelling experience:
- Does the use of the technology support a fundamental literacy that the school believes in? This can range from a holistic literacy like writing to content specific objectives for a particular course. For example, digital storytelling first and foremost seeks to improve the ability of students to write.
- Does the use of technology add value to the lesson? Does the technology extend the lesson to a place that could not be achieved unless the technology was included? For example, using the process of digital storytelling also helps students learn visual literacy skills, project management skills, network skills, and how to use media in an ethical way. If the products are shared, then the student can potentially write for a world-wide audience, and that's a much different experience than writing for a teacher.
- How will I structure the lesson so that the technology fulfills the first two criteria? For example, the time-tested methodology of preparing a narrative, developing a script, storyboarding, locating imagery and other media, and then building and sharing the story is a truly effective methodology or framework for effective digital storytelling. What pedagogical process will I use to structure the lesson?
- How do I know what I did works? How will I assess the outcomes, both from a student perspective (did they learn what they were supposed to learn?) and from a lesson design perspective (did the technology perform as anticipated, did the pedagogical process work as intended, and did I meet Criteria 1 and 2?). How will I use assessment data to improve what I do?
Presentation Takeaways:
Digital stories are personal anthems.
Digital storytelling supports fundamental skills that we want our students to exhibit. Creating a digital story helps students write, become more visually literate, understand the concept of intellectual property and how to ethically use media from others, a variety of technical skills and how to create a message that can be distributed through the networks of the Web.
Where is the story in your content?
Digital stories have two tracks of meaning: one, represented by the voice, and whose origin is in the narrative. The other is emotional in nature, and is conveyed through the addition of imagery. Together, they enable the creation of a unique media message that is different than writing alone.
Using imagery to convey meaning takes advantage of the inherent capacity of the human brain to process visual representations.
Video is the language of their age.
How will you help students develop a competitive voice?
How will you help students create their way into existence?