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Intel Visionary Conference 2013
From One to Two: Understanding Mitosis Through Visual Interpretation with Sean Nash
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10 Keys to Effective Professional Development
140 Characters and Beyond: Learning to Connect with Twitter
A Collection of Perspectives on 21st Century Learning
An Organizational Approach to Web 2.0
Behind the Scenes: How Schools Initiate and Prepare for Learning Space Change
Beyond the Web 2.0 Hype: Focusing on What Really Matters
Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling
Cartography on the Cutting Edge
Collaboration in the Age of Google
Creating Digital Learning Spaces (Workshop)
Creating a Multidimensional Learning Environment: Our Experience (OLI)
Creating Immersive Learning Environments with Mixed Media
Creating Immersive Learning Environments with Mixed Media and Google (GAFE Atlanta)
Creating Immersive Learning Environments with Mixed Media and Google
Creating Immersive Learning Environments with Mixed Media and Google (GAFE NE, SS, IL)
Design Spaces for Learning: Exploring Physical and Virtual Learning Areas with Chris Johnson and Christian Long
Developing Digital Learning Spaces: From Vision to Reality
Developing Guidelines for Social Media
Developing Guidelines for Emerging Technologies
Developing Flexible Spaces for Student Learning
Developing the Design Mind: An Introduction to Design Thinking w/Christian Long and Laura Deisley
Digital Footprints: What Educators Need to Know
Expanding Notions of Digital Learning Spaces
Four: Forty: 140: Four Themes, Forty Ideas, 140 Characters
Habits and Habitats: Rethinking Learning Spaces for the 21st Century
Hitting a Moving Target: Best Practice Teaching and Learning
IDEA EXCHANGE: BYO and One-to-One Panel (moderator)
Implications of Web 2.0: 2010 Update (panel)
Improving Literacy Skills Through Blogging
Launching a Learning Community
Leaders and Learning Spaces (Workshop)
Leadership in the 21st Century: Starting and Sustaining Change
Learning Space page for the ISTE Summit
Learning at the Speed of Technology
Learning at the Speed of Technology (workshop)
Life on the Screen (Workshop)
Life on the Screen (Presentation)
Mini-Summit: Social, Professional and Academic Networking: Ready for School?
Michigan AIA | Renewing the Imagination of Schools and Learning and What's Next? Lessons Learned from the Conference
Moodle: Creating Your Course Presence
Offline and Online: A Context for Libraries in the 21st Century
One Hour PowerPoint: 10 Strategies for Improving Student Presentations
On the Development of Learning Spaces
On the Development of Multidimensional Learning Spaces (ISTE SIG)
Organizing Student and Teacher Learning with RSS
Overcoming Technology Yah Buts
Problem Solving with Design Thinking
Re-Envisioning Learning Spaces
Re-imagining the Spaces in Which We Learn
Renewing the Imagination of Schools and Learning
Revisiting Moodle: Expanding Your Course Presence
Social Media and Student Devices: Developing Guidelines
Standing Room Only - How to Create Unforgettable Presentation Media
Tech Forum Atlanta Panel Discussion: Beyond the Web 2.0 Hype
Tech Forum Midwest Panel Discussion: Beyond the Web 2.0 Hype
Tech Forum SouthWest Panel Discussion: Beyond the Web 2.0 Hype
The Impact of Social Media in Schools: Welcoming and Responding to the Disruption
The Top Ten Technology Tools of Today
Towards a Framework for Visual Literacy Learning
Understanding and Applying Connective Technologies to Teaching and Learning
Understanding the Opportunities and Challenges of Emerging Learning Environments
Understanding and Applying Web 2.0 Technologies to Teaching and Learning (ISTE)
Understanding and Developing Social Media Guidelines for Schools
Understanding the Impacts of Emerging Digital Learning Environments (OLI)
Understanding Google Chrome and Drive
Using Google to Enhance the Social Studies Curriculum
What If The Story Changed? (K12 Online Conference)
What If? (Educon Workshop)
What If? (Presentation)
Why Johnny Can't Read...A Conversation About What It Means to be Literate...Today
Yah But! Meeting the Challenges of Disruptive Technologies
lifeonscreenfinal
Title Screen
Today (with a nod to the Conference Theme: Building a Connected Learning Community).
Part of being a part of a learning community is to project our work, our understanding, our learning, and literally ourselves.
Our first goal today: examine methodologies for managing information, how to project ideas and presence, and do it with emergent tools, including online tools and mobile technologies, with the caveat that this is critical for students, and a part of their future.
Our second goal today: understand the growing impact of mobile technologies, and their potential for altering and contributing to where learning occurs (the concept of learning spaces). I'll also be interested in seeing how you think several of the technologies today serve student learning.
This presentation is based on a blog post I wrote in December called Life on the Screen (http://strengthofweakties.org/?p=313). Show post in screenshot.
Questions:
Do you believe that establishing a digital presence is something an educator in 2010 must do?
How are you currently represented online? How do you contribute online? Do you, or have you, established the links necessary to manage learning online? Do you understand the infrastructure necessary to do this? Is understanding how to do this essential for your students?
How do you use mobile devices to create, manage, and project content and ideas? Do you believe that access to information, content, ideas, and conversation, perhaps the raw elements of learning, will mostly be accessed by mobile, handheld technologies?
"If I can't find you on Google, do you exist?" http://jobs.change.org/view_article/if_google_cant_find_you_you_dont_exist
Let's take a brief look at the current mediascape.
Statistics and Trends: Facebook, YouTube, Teens, and cell phones.
Global average of time spent on social networking sites (Feb 2010): 5.5 hours. Up 2 hours from last year. Source: Nielson.com
Facebook is the number-one social network destination worldwide. Facebook: 2.8 Billion Visits, 21.9 Visits / Unique in February (Ryan Spoon), with over 400 million users (Mashable).
Average user logs in 19 times per month (Mashable)
2.5 Billion photos uploaded to Facebook per month, at current rate, 30 billion per year (Pingdom)
YouTube
A day’s worth of content uploaded to YouTube every minute (YouTube)
The total number of videos YouTube serves in one day-1 billion (Pingdom).
Teens
Young people now devote an average of 7 hours, 38 minutes to daily media use, or about 53 hours a week — more than a full-time job. (Kaiser Family Foundation)
73% of online teens use text messaging, 14% blog, this percentage is down 50% from just a year ago, and only 8% use Twitter (Teens and the Internet, The Future of Digital Diveristy, PEW Internet)
Cell phones
The mobile application market will reach $17.5 billion by 2012. By then, the number of mobile application downloads will have also grown to nearly 50 billion from just over 7 billion in 2009. (Read Write Web)
The app store growth (8 to 38 by 2012) is an increase of 375% (Read Write Web)
"This is anything but a phone."
Who are the students who we work with?
8-18 year olds from 2004 to 2009, ownership went from 39 percent to 66 percent. The huge increase since 2004 can be attributed to the transformation of the cell phone into a content delivery device (Kaiser Family Foundation)
Age 12-17 93% use desktop or laptop to go online, cell phone 27%, September 2009.
38% share content online, 21%remix, 62% get news about current events and politics, (Teens and the Internet, The Future of Digital Diveristy, PEW Internet)
Students: How do people find out about us? Facebook and Google. This is data from Project Tomorrow's Speak Up survey. See press release here. (http://www.tomorrow.org/speakup/pdfs/Speak_Up_09_March_Release_FINAL.pdf)
- Social-based learning: utilize communication and collaboration tools to establish and utilize networks of support
- Un-tethered Learning: not limited by geography, brick and mortar, and localized expertise
- Digitally-rich learning: both the traditional and non-traditional applications of digital tools are applied to learning
Four principle technologies today that I will use today: Posterous, Pixelpipe, Evernote and my Motorola Droid. Along the way, what can these tools mean for you?
We'll focus on Posterous as a media creation and distribution platform. I'll link this account with my cell phone.
If you have an email and a smartphone, you can have a 21st Century media distribution system (Darren Kuropatwa).
On one end, Twitter with its 140 character conversations, to my blog, The Strength of Weak Ties, for in-depth portrayal of my thinking.
Posterous:
Posterous, with its ability to be a blog, but also a media distribution platform that interacts with my smartphone, givea me anytime, anywhere access into my digital persona.
Lets take a look at the Posterous platform: (if you are looking to blog, get your kids blogging, or are interested in exploring the connection between mobility and the Web, and being able to manage multiple digital streams. I'm counting on you here to look into the tool and see the possibilities for you and for your students.
Posting to the site is done in two ways: through email or from the site itself. To post via email, simply type in post@posterous.com, the subject line becomes the title of the post, and the body of the email becomes the post... the site itself also has an simple editing interface.
Posting from email opens up simple posting potential from handhelds.
Insert number of views here
You can also do a group blog, as well as make it private through a password protect system.
Posterous as a media platform:
Using another screen (this time the computer) and the bookmarklet in the browser, capture anything on your screen and comment to create a post. (show all the bookmarklet files) http://posterous.com/help/bookmarklet
You can post really anything, photos, audio files, links documents and video (doc, ppt, pdf, jpg, gif, png, mp3 avi mpg). Posting a video link actually embeds the link.
See examples of a variety of media posted to Posterous. (examples are at http://djakespreso.posterous.com/)
Posterous as a media distribution platform
Autopost feature: you can post to Twitter, Facebook, Flickr, Picasa, YouTube, vimeo, del.iciou.s, tumblr, Xanga and a Wordpress blog.
PixelPipe:
Tool for the iPhone and Android phone, it can also be used with a desktop.
PixelPipe turns your smartphone into a media distribution platform.
With PixelPipe you can publish to over 100 media sites from your phone or desktop.
My Pixelpipe account publishes to box.net, flickr, Google Docs, posterous, Scribd, TwitPic, Twitter, and YouTube.
An example: I take a picture with my Droid. I can upload that photo to any of those sites with a click of
The smartphone as a media distribution platform that serves to project content. Content is presence.
Evernote
This is a Web clipping system for managing online content and content you create.
Capture everything. Organize it. Find it.
Content is available online, locally on your desktop, and on your mobile phone.
Get an account and download the software.
Install the clipping bookmarklet.
You can clip directly into your online account, or you can clip into your desktop account. Syncing the account puts the webclip into the account you didnt originally clip to. Synchronization your notes means you have your content the same on your local desktop, your online account and your phone.
What happens when you have all your data in your hand?
Integration:
Email --------- Content ------------- Posterous ------------ Network
Smartphone -- Content ------------- Pixelpipe ------------- Network
Final thoughts:
There's lots to learn. The key to this is networking. And you have things to contribute as well.
If you have an email and a smartphone you can participate.
Be proactive of how you are represented online. What do you want people to know about you? Remember your digital footprint, its timeless.
How you are portrayed online is important. How they are portrayed is absolutely critical.
Help students understand how to extend their network activities for learning. Life-long learning, life-wide learning, and life-deep learning.
What happens when all your critical data is accessible in your hand?
Resources are at the trainu conference site as well as jakesonline.org